About

TV and Video Interaction Jam is a workshop to be held on Wednesday 25 June 2014 in conjunction with the ACM International Conference on Interactive Experiences for Television and Online Video 2014 (TVX2014), which takes place from 25 to 27 June 2014 in Newcastle upon Tyne, United Kingdom.

Game Jams and more general Jams have recently emerged as a way to quickly come up with a playable game or game concepts and ideas within 24 or 48 hours. They are fast-paced and energized get-togethers for designers, artists and programmers. To introduce the TVX community to this approach of collaborative idea and solution finding, we propose a Jam focusing on the design and development of innovative ways to interact with interactive TV (iTV) and video content on multiple screens.

Introduction

Game Jams, where strangers meet for a weekend to build games, but also Jams to create applications, services or businesses, have become increasingly popular. By providing opportunities to experiment cheaply and quickly with exciting new ideas and technologies, these events motivate participants to make amazing things in short periods. Jams are all about working together with other people, and the clear goal is to create finished designs and plans together that have the potential to become real [6].

Events in the TV industry have successfully shown that the methodology of a Jam is suitable to develop applications that enhance the TV watching experience, e.g.[1].

Game Jam

Recent years have witnessed a rise in Game Jam events. Participants from diverse backgrounds (art, programming, design and scholars) meet to create functional games in a short, predefined time-frame. Game Jams have proven to be successful methods for rapidly prototyping innovative games [3] and have educational value for jammers [4]. As game jams are time-bound and unconstrained from the traditional commercial concerns, they proved a unique opportunity to push the limits of game design and development. For example, the Global Game Jam attracts thousands of developers, and is growing every year. Other international events like the annual Global Service Jam [6] create multitudes of novel service ideas every year.

Jams as a method are not only well suited as a way for finding innovative solutions and developing prototypes but they can be seen as a design research method that allows exploring a research question. The (prototyped) solution for the research question can then be used as a case study [4].

Rationale and Goal of the Workshop

Interacting with TV and Video content has become increasingly complicated in the last 10 years. Currently, a set of remote controls is necessary when interacting with an (interactive) TV offer to be able to enjoy the content. In addition to these remote controls, applications for mobile phones that enable the control of parts of the devices (most frequently the set top box) are now available and add another layer of complexity to the overall interaction. Other forms of interaction like using gesture have been introduced to the market but were not well received by the clients [5]. Beyond that second and third screens for tablets are used in the eco-system of (interactive) TV.

Goal of this workshop is to develop a set of new ideas of how in the near future we will interact with video and TV content on several devices. The theme of the jam (or research question we want to investigate) is how to enhance interaction with video and TV content finding new ways to perform standard tasks on multiple screens not on only one screen with one remote. The challenge given to the participants will be to come up with a new type of interaction that is used for a standard task including a control action (e.g. volume/channel switch) with at least two screens involved. This challenge is NOT communicated to participants before the workshop.

Using standard prototyping environments like HTML5, games engines, Arduino and Makey Makey (made available by the organizers) participants will develop a first (running) prototype to demonstrate their ideas and concepts.

References

  1. Hackfest.com, http://the-hackfest.com/events/tv-hackfest-london-2013.html.
  2. Global Game Jam. http://globalgamejam.org/faq
  3. Preston, J. A., Chastine, J., O’Donnell, C., Tseng, T., & MacIntyre, B. Game Jams: Community, Motivations, and Learning among Jammers. Int. J. of Game-Based Learning, 2(3) (2012), 51–70.
  4. Meen, D., Mueller, F., Bernhaupt, R. et al . CHI 2014 Game Jam [4Research] Workshop Proposal. Submitted to CHI 2014.
  5. Orange, http://www.forum-orange.com/forums/viewtopic.php?id=60563&p=5
  6. Global Service Jam. What’s a Jam? http://planet.globalservicejam.org/content/whats-jam

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